PROJECT 2 | STILL RENDERING (EXTERIOR & INTERIOR)
The second project involces the production of photorealistic still rendering of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways of materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.
Continued with the first part, using the same massing 3D model that I had done, I added materials, lights, caneras and site context for final rendering. Site context includes landscaping, vehicles and human characters. Upon achieving the realistivity of the model, post-production tool such as Photoshop had been used to enhance the visual outcome.
Upon the completion of this part, I am able to:
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Import dwg file into 3DS Max.
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Manage the 3D scene using layers.
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Create materials for 3D objects.
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Use lights in 3DS Max for exterior and interior rendering.
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Set up good photographic compositions using cameras in 3DS Max for final rendering.
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Understand and execute the appropriate rendering settings.
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Enhance the visual outcome of the renderings using post-production tool.
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Understand and execute the functions of Standard Primitives, Splines & Modifiers.
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Understand and utilise polygon modelling and NURBS modelling in producing the 3D models.
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Produce 3D model of a selected architectural design using 3DS Max/Rhinoceros or both.
PROJECT 2(a) | STILL RENDERING (EXTERIOR)
PROGRESS | EXTERIOR









PROJECT 2(b) | STILL RENDERING (INTERIOR)
PROGRESS | EXTERIOR









WORKING PROGRESS | 3DS MAX




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